F.E.A.R.
    Single Player Multiplayer Cooperative    
     
  The Clone Crisis
Investigating the Crisis
Single Player
 
 

 
 

Download The Clone_Crisis Single Player  (Version 1.0)

Watch the Clone Crisis Promo Video High resolution (640x480 windows media)
Watch
the Clone Crisis Promo Video Low resolution (320x240 windows media)

 
 

SITUATION:

F.E.A.R. point man has infiltrated a suspected cloning lab

ATC security forces are offering resistance

Recon the area for information

 
 

MISSION:

Primary objective is to verify the location of a clone lab and destroy the facilities. Effort should also be made to recover evidence of ATC wrongdoing.

Objectives

  • Verify rumors of a clone lab.

  • Find Dr. Maroni and acquire his keycard.

  • Use the keycard to enter the lab.

  • Find a way to destroy the clone lab equipment.

  • Rendezvous with the helicopter on top of the building.

 
 

 
 

CREDITS:

Thanks go out to Monolith for F.E.A.R. Original game, art assets, engine, and tools, courtesy of Monolith Productions.

Thanks to everyone who has posted an example map or a faq on how to do it all.

Many thanks to Leah Sera, Mike Reilly, Paul Bono, Patrick Hunt, Brian Whitman, & Aureus

 
     
  The Clone Crisis
Investigating the Crisis
Multiplayer
 
 

 
 

Download The Clone_Crisis Multiplayer  (Version 1.0)

 
 

2 PLAYABLE MAPS:

  • Clone Crisis - Small (8 - 16 players)

  • Clone Crisis - Large (16 - 32 players

SUPPORTS:

  • Deathmatch

  • Team Deathmatch

  • Slowmo Deathmatch

  • Slowmo Team Deathmatch

  • Capture the Flag

  • Slowmo Capture the Flag

  • Elimination

  • Team Elimination

 
 

CLONE CRISIS - SMALL

  • 16 Deathmatch spawns

  • 16 Team spawns per team

There is one secret area. It is disabled during Slowmo and CTF modes to prevent exploiting.

There is a monitor attached to 5 camera views in the security room

The button near this monitor spawns enemy AI soldiers on all the flooors (it is disabled in all Team play modes)

 

 
 

CLONE CRISIS - LARGE

  • 32 Deathmatch spawns

  • 16 Team spawns per team

Teams start at top of the building on the helipad or the clone lab in the basement respectively.

The building consists of 3 playable floors:

  • the rooftops and executive offices

  • the middle floor with operating theater, security, & lobby

  • the basement Clone lab, security, & incinerator room

There are two secret areas. Both are disabled during Slowmo and CTF modes to prevent exploiting.

There is a monitor attached to 6 camera views in the 2nd floor security room.

The button near this monitor spawns enemy AI soldiers on all the flooors (it is disabled in all Team play modes)

 
     
  The Clone Crisis
Investigating the Crisis
Cooperative
 
 

 
 

Download The Clone Crisis Cooperative  (Version 1.2)

Watch the Clone Crisis Promo Video High resolution (640x480 windows media)
Watch
the Clone Crisis Promo Video Low resolution (320x240 windows media)

 
 

SITUATION:

F.E.A.R. point man has infiltrated a suspected cloning lab

ATC security forces are offering resistance

Recon the area for information

 
 

MISSION:

Primary objective is to verify the location of a clone lab and destroy the facilities. Effort should also be made to recover evidence of ATC wrongdoing.

Objectives

  • Verify rumors of a clone lab.

  • Find Dr. Maroni and acquire his keycard.

  • Use the keycard to enter the lab.

  • Find a way to destroy the clone lab equipment.

  • Rendezvous with the helicopter on top of the building.

 
 

 
 

CREDITS:

Thanks go out to Monolith for F.E.A.R. Original game, art assets, engine, and tools, courtesy of Monolith Productions.

Thanks to everyone who has posted an example map or a faq on how to do it all.

Many thanks to Leah Sera, Mike Reilly, Paul Bono, Patrick Hunt, Brian Whitman, Aureus, Botz3000, 5shaap2k,  Paingiver, & Christopher Siess.

 
     

fuzzybeastgames@fortinbras.net
http://fuzzybeastgames.fortinbras.net